This section is the 4th and last step of the Get Started guide to create a Unity Desktop AR app using Holo-SDK. Visit Get Started to see the overview of how to make Desktop AR applications with Holo-SDK from the beginning.
Now that we have a Unity project working in the Holo-SDK from the previous section. Follow steps in this page to run your application.
Activate License in Unity Project
To run your Holo-APP, you need a Holo-SDK license. You can generate a free license and use it during the development process. You should have a
Product Name and
Company Name ready from the Create a free license section. If not, head to the Create a free license section and follow the tutorial there to get a free Holo-SDK license key.
Now that you have the
Product Name and
Company Name ready, let's continue and run your project.
- In your Unity project, navigate to the
HoloCameraInspector, and paste your license key in the
- On the top of the editor, go to
Player, enter your
Company Name, make sure that these names are identical to the names you enter in the website.
Make sure you are connected to internet connection before running your application. So that the Holo-SDK can verify your license key when the application starts.
Run the application in the editor or build the application and run it as a standalone application. Note that Holo-APP with a free license can only be run with a limited time. If you want run your Holo-APP with no time limit, you can purchase a deploy license at the pricing page in the Holo-SDK website.
Running your Holo-APP the first time
When you run your project the first time, you will be required to input parameters needed for the
Holo-SDK to function properly. The setting wizard included in Holo-SDK will guide you how to set these parameters.
- Enter Interpupillary Distance (IPD) -- The first required parameters is the Interpupillary Distance (IPD) or the distance between the center of your eyes. You can measure your own IPD using a ruler and set it into the setting wizard. The average values for male is 6.4 and female is 6.17 cm. However, it is highly recommended that you measure your own IPD and enter an exact value for the best viewing experience. Read more about IPD at Holo-SDK Manual : Interpupillary Distance.
- Enter Display Size -- The next parameters is the diagonal size of your monitor, the width and height of the display is calculated automatically. You can also set a custom width and height, see Holo-SDK Manual : Custom Monitor Size.
- Choose Active Camera -- Choose the active camera from the drop down menu. Also, select the position of your active camera from the drop down menu. The position of the camera is used in the calculation in the
Holo-SDK, a wrong input will result in the incorrect 3D model being rendered.
- Select Shaders for Anaglyph Mode -- Wear your red and blue glasses and select a shader from the drop down menu. Choose the shader that you can best see the sample picture. The Holo-SDK is also compatible with other types of 3D displays (e.g. active/passive 3D displays) via a side-by-side output format. Learn more about setting an output format at Guides : Guide to 3D Displays
That is it! Your webcam should now turn on when your Holo-APP starts. Put on the red and blug 3D glasses and enjoy the holgraphic experience! If you like to learn more about how to develop more advanced Desktop AR applications, go to the Tutorials section (see the side menu) and select any tutorial there. We recommend the How to make Holographic Santa Claus app as your first starting application.